Colony survival strategy
Hold a
foothold
The world was already alive when you landed. It has not agreed to share.
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Fog hides the valley. Every look costs vigor, and the far ground costs more, so you learn the shape of a map by choosing what not to see.
Claim
Ground gives biomass, filtrate, fiber. Holding it spreads you thin. The map decides how thin.
Hold
Packs mass and move on your outpost. You see them coming days out. That is not the same as being ready.
Seventeen maps,
hand built
A campaign laid out by hand, one expedition at a time - plus scenario runs that roll a fresh layout from a seed when you want the same ground to behave differently.
No account.
No connection.
No hurry.
- Plays offline
- The whole game runs with no connection, on a plane or a train or a dead patch of countryside. Nothing to log into, no server to outlive the game.
- Your pace
- A relaxed pace mode softens the clock for people who want to think rather than react. The pressure is a setting, not a personality test.
- Commanders
- Each run starts with a commander and a trait that bend the opening - what you begin with, what you can carry, what the world will tolerate.
- No accounts, no ads
- No sign-up, no advertising, no tracking across other apps. Anonymous usage stats are on by default and take one tap to switch off.