Xenobiome Command is a colony management game set on a fungal exoplanet.
Every region is a living map of areas: survey and claim them, build buildings,
and defend yourself from the bloom. Ferals march on you; incidents, blights and seasons test every choice. How long can what you build endure?
Features
Play through 2 campaigns and 27 handcrafted story maps: the Foothold, from first landing to last stand, then the Carrion, a faction that lives off what it kills. Narration between missions.
Then replay 24 scenario biomes, every distinct layout from both campaigns, with seeded layouts, quests, 16 rolled map traits, and adjustable threat.
Scenario mode also includes 4 asymmetric factions that change the core loop, not just the numbers.
Build 40 structures, including beds, farms, labs, walls, and shrines.
Send wardens after feral packs. Combat plays out over several days: press the attack, pull the squad back, or draw the pack somewhere else.
Choose from 18 commanders and 7 traits. Each combination changes how a run develops.
Research across 4 tracks and draft 14 technologies. Your toolkit changes from run to run.
Face 140 incidents and colony events, including 41 core incidents with choices that carry a cost.
Seasons, the Drift, and blights change the conditions on each map.
Festivals, artifacts, and the contribution shop provide upgrades between runs.
Every campaign map hides one secret. The hint is on the map's card, the find is yours, and each one unlocks a plate and a piece of lore.
Today's Drop is a new date-seeded scenario every day, with your best attempts saved on record.
An interactive tutorial guides you through your first colony.
The in-game codex explains every system.
Choose a pace from relaxed to sandbox. Pace modes control how much the in-game clock pressures you, or remove it entirely. Pause whenever you want.
Play with mouse and keyboard, gamepad, or touch. On-screen prompts follow your active input, and you can rebind the controls.
Plays fully offline; premium, no ads, no microtransactions, no account. Steam demo saves carry into the full game.
Trailer
60 seconds. 720p web encode; a 1080p master is available on request via the contact page.
Gameplay
99 seconds of captured play, labelled on screen and otherwise uncut: surveying and
claiming ground, the Outpost sheet, research and a tech draft, an incident resolved, a multi-day
battle, and six of the seventeen campaign maps. No narration. 720p web encode; 1080p master on
request.
Key art & logo
Key art with wordmark, 1232x706Key art, clean, 1472x832Logo, transparent PNG, 1280x720
Screenshots
All captured in-game at 1920x1080.
Multi-day battleWarden against feralHolding a bloom with supportHeld ground against the fogTimed situationSurveying fogged groundResearch tracksResource ledgerRegion securedThe ArchipelagoThe Citadel
Content note
Some of this game's visual assets (key art, character and hero illustrations, narration video plates) were created with generative image tools. All gameplay systems, code and game design are human-made. The game contains no live AI-generated content: everything was generated during development and reviewed before inclusion.